Profile PictureTim Johannsen

I'm a Technical Artist with 4 shipped, award winning titles and strong roots in Level Design, Narrative Design, and Environment Art. I specialize in creating procedural content generation tools using Blender, Python, and other node-based systems. I’m passionate about developing tools and workflows that accelerate asset creation and boost visual fidelity. With practical experience in Unity3D production pipelines, I have a deep understanding of real-time workflows and the technical challenges artists face. I actively identify bottlenecks and create tailored solutions that improve iteration speed and maintain creative flexibility. My goal is to support game developers and 3D artists by building procedural, scalable toolsets that streamline content creation and enhance team productivity. Always eager to learn, I thrive on pushing the boundaries of what procedural systems and technical art can do in modern game development.

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